Weekly Q&A and Progress Update — 6/25/2019

 

Weekly Q&A and Progress Update — 6/25/2019

Hello everybody. Here's this week's Q&A thread, where you can ask questions about the experience, what I'm working on, what my plans are for upcoming features, etc. - basically anything that's not tech support.

What I'm working on

For the past week, I've been working almost exclusively on version 4.0.6, which includes a ton of bugfixes that couldn't make it into 4.0.5, as well as a whole host of new features & improvements that I wanted to cram into the installation before I begin work on 4.1.0.

The next big task on my list is formalizing the new gamepad control scheme, courtesy of Dunc Smith's Gamepad++.

Until then, here's a list of the changes that have already been implemented into 4.0.6 (not including the UI changes from last week's post). This is not a full list of all the changes going into 4.0.6, as there are many more bugfixes likely to make the cut (and a few new mods as well).

New Features

  • Borderless Windowed mode is once again the default setting.

  • Eorlund Gray-Mane only offers his smithing services to members of the Companions Circle.

  • Every blacksmith’s smithing skill has been individualized based on the their background, experience, and clientele(i.e. who pays their bills) . The most skilled blacksmiths are generally harder to find, and are often related to factions or areas of the world that are difficult to access.

  • Blacksmiths can now craft items from the Forge, Crafting Table, Tanning Rack, and Smelter.

  • Some NPC’s now offer Tailoring services, and accept orders for clothing & cloth items in the same way that blacksmiths accept orders for weapons, armors, etc. There’s generally at least one Tailor in each of the nine major cities, and they can be identified by the spinning wheels they keep in their shops. (Other means of identifying Tailors will likely be added later.)

  • The MCM Settings guide now distinguishes between essential settings & non-essential settings. It is also reformatted, edited for clarity, and generally polished.

  • ETaC apparently features optional Laundry & Bedding Clutter - how grand! These features have been enabled, and I gave the laundry water a slight visual touch up with the help of Realistic Water Two.

  • The College of Winterhold now requires prospective students to have 50 skill or greater in at least one magical school.

  • Faralda’s College admittance tests are much clearer about the school of magic you’ll be tested in.

  • The College’s various experiments & resources will now provide a small amount of magical XP when examined.

  • Completing quests for the Companions will yield more gold as you advance in rank.

  • If the player initially refuses the Beast Blood from Aela, it’s now slightly easier to convince her to offer it a second time.

  • The ini file from Better Stealing has been adjusted to make life a little harder for thieves. Items worth 50 gold or more will now be marked as Stolen.

  • Followers who’ve run out of potions will notify the player every 10 minutes, instead of the previous 5 minute intervals.

  • Followers will now use all potions and poisons given to them.

  • iAFT followers can carry slightly less than before (100 lbs vs 150 lbs previously)

  • MCM instructions have been added for Holidays, specifically regarding Non-Dragonborn characters & character birthdays.

  • Renamed Wooden Trolling Rods to be a bit easier to find in the crafting menus.

  • Activating a fresh animal kill while sneaking will no longer pick up the carcass automatically.

  • Animal butchering yields slightly more meat.

  • Combat will no longer prevent animal field dressing, butchering, harvesting, etc.

  • Animations have been disabled for field dressing, butchering, harvesting, etc. (I found these animations jarring in first person because the camera is reset vertically before & after the animation; since the player is usually looking down when performing these actions, there’s a large “jump” between camera states)

  • The Hunterborn cookbook is no longer required for “obscure” Hunterborn food recipes. (This is in preparation for UltSky’s blueprints, which will supersede all other “recipe” restrictions.)

  • Dragons can now be harvested for additional dragon parts like blood, eyes, etc.

  • Adjusted many “armored cloth” recipes to use pre-made clothing. Affected recipes: Dragonhide Robes, Ebony Mage Armor, and Dwarven Mage Armor.

  • Various cloth recipes now use metal fragments/rings instead of full ingots for realism. Affected recipes: all Dragon Priest cloaks, Sheogorath’s Garb, Silk Embroidered Raiments, Psijic Gloves/Robes, Silk Radiant Raiment, Cotton Fine Boots, and Cotton Focusing Gloves.

  • The gold rewards for Missives quests have been increased across the board, especially in the cases of gathering quests where the value of goods gathered was formerly much higher than the quest payout.

  • More taxes have been implemented through Simple Taxes, but the taxes themselves have been generally lowered.

  • The cost for renting out a mine has been increased from 750 to 1000, and the friend discount has been increased from 300 to 500.

  • It’s no longer illegal to use crafting equipment at night in populated locations. (This feature is unfortunately incompatible with SkyrimSouls.

  • Investing in a shop now costs 1000 gold (previously 500), and merchants you invest in will now have 2000 more gold to trade with (previously 1500).

Bug Fixes

  • The CCOR MCM has been updated to properly display recipes for Artifact Replicas and Armored Circlets, and to disable CCOR’s “Learn to Craft” systems.

  • Bottled drinks can be poured out again via the Crafting Ledger.

  • Added missing recipes and breakdowns for Wooden Fishing Rods.

  • Added breakdown recipes for village-themed saddles & added Craftsmanship as a requirement for both their recipes and their breakdowns.

  • Added some missing ETaC foods to Dynamic Crafting.

  • Frostfall’s effects for rain & snow have been disabled to prevent redundancy with Wet & Cold.

  • Containers can no longer be selectively converted to safe storage. This is for balance purposes, and to prevent bugs & incorrect container behavior.

  • Carry Weight bonuses from Bandolier items are now hard-coded to prevent the bug where the bonuses reset & their sliders must be re-adjusted in the CCOR MCM.

  • Removed duplicate recipe for the Aetherial Crown.

  • Removed duplicate breakdown for Iron Mace.

  • Re-enabled a recipe for the White Nordic Shield that was disabled by mistake.

  • Items can no longer be dropped in “stacks” to prevent these items from disappearing. (This appears to be a “bug” with SkyrimSouls.)

  • Fixed Cotton Mourner’s Clothes to reflect their actual material (Linen).

  • Mead Kegs are no longer set to dynamic in the Dynamic Things MCM (and were never intended to be, as this feature does not work with iNeed).

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Feel free to leave any comments & questions as always, and I'll reply to whatever I can, as soon as I can.

Love, BB

Tags: Weekly Q&A