Weekly Q&A and Progress Update — 8/3/2019


Weekly Q&A and Progress Update — 8/3/2019

Happy Saturday everyone! Here's this week's Q&A thread, where you can ask questions about the experience, what I'm working on, what my plans are for upcoming features, etc. - basically anything that's not tech support.

What I'm working on

Season 2 Episode 1 Pushed Back

The bad news first: unfortunately, Season 2 Episode 1 of the Let's Play will need to wait until early next week. I tried my best to get it wrapped before the weekend, but I stretched myself a bit thin between the hotfix development & personal obligations, and so I decided to hold off on the episode until I was capable of putting my best work into it. Apologies for the delay, and thanks very much for the understanding.

(On the plus side: I plan to watch Episode 1 alongside you guys using YouTube's new "Premiere" feature. I'll let you guys know the exact date & time next week, so stay tuned for that.)

4.0.6 Hotfix 1 is in testing

The good news: Hotfix 1 is just about complete, and has been handed off to our testers. If the testing goes smoothly, HF 1 will drop early next week. Here's the changelog thus far:

New Features

  • There are now two separate Express Install files: one for keyboard users, and one for gamepad users. This should reduce confusion & tweaking for keyboard users who have no interest in gamepad controls, and vice versa.

  • Nearly all UI elements will fade when irrelevant/not in use, and several UI elements were slightly adjusted for even better usability/readability.

  • Many keys have been rebound for both Keyboard & Gamepad, and the Easy Wheel Menu has been expanded with additional commands. This should create a better user experience for both control methods.

  • The camera has been overhauled with new settings for exploration, combat, and sneaking.

  • Edited the enblocal.ini instructions to remove keybinds for the Frame Limiter & VRAM unlocker. (Thanks dantemp for the suggestion)

  • The dirt textures from Bathing in Skyrim are now slightly more visible. Make sure to wash behind your ears!

Bug Fixes

  • Quest items will no longer be removed from the player's inventory on death. (Thanks Hazard for this fix!)

  • The new batch of invisible mudcrabs have been made visible again.

  • The SkyUI default value for item stacking has been reset to 10, to allow stack selling.

  • Carry Weight bonuses from pouches, bandoliers, etc. are properly hardcoded and no longer tied to the CCOR MCM slider.

  • Fixed an issue where Backpacks were no longer displaying items dynamically, such as tents, waterskins, etc.

As always, feel free to leave any comments or questions on the Reddit thread, and I'll get to everything I can as soon as I can.

Love, BB

Tags: Weekly Q&A